Name: Curse of Wizardry
Cost: 2BB
Type: Enchantment
Rules Text: As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Rarity: Uncommon
Name: Dormant Gomazoa
Cost: 1UU
Type: Creature - Jellyfish
Pow/Tgh: 5/5
Rules Text: Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
Rarity: Rare
Name: Escaped Null
Cost: 3B
Type: Creature - Zombie Berserker
Pow/Tgh: 1/2
Rules Text: Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
Rarity: Uncommon
Name: Fissure Vent
Cost: 3RR
Type: Sorcery
Rules Text: Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.
Rarity: Uncommon
Name: Arrogant Bloodlord
Cost: 1BB
Type: Creature - Vampire Knight
Pow/Tgh: 4/4
Rules Text: Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Rarity: Uncommon
Name: Aura Finesse
Cost: U
Type: Instant
Rules Text: Attach target Aura you control to target creature.
Draw a card.
Rarity: Common
Name: Bela Ged Scorpion
Cost: 3B
Type: Creature - Scorpion
Pow/Tgh: 2/3
Rules Text: When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Rarity: Common
Name: Battle-Rattle Shaman
Cost: 3R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Rules Text: At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Rarity: Common
Name: Contaminated Ground
Cost: 1B
Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Rarity: Uncommon
Name: Last Kiss
Cost: 2B
Type: Instant
Rules Text: Last Kiss deals 2 damage to target creature and you gain 2 life.
Rarity: Common
Name: Birthing the Brood
Cost: 1R
Type: Sorcery
Rules Text: If you control at least one 0/1 Eldrazi Spawn creature token, put 3 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.
Rarity: Common
Set Number: #138/248
Name: Lightmine Field
Cost: 2WW
Type: Enchantment
Rules Text: Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Rarity: Rare
Name: Gravitational Field
Cost: 3UU
Type: Enchantment
Rules Text: Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Rarity: Rare
Name: Umbra Mystic
Cost: 2W
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Rules Text: Auras attached to permanents you control have totem armor.
Rarity: Rare
Name: Sphinx-Bone Wand
Cost: 7
Type: Artifact
Rules Text: Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage to target creature or player equal to the number of charge counters on it.
Rarity: Rare
Name: Baneful Omen
Cost: 4BBB
Type: Enchantment
Rules Text: At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
Rarity: Rare
Name: Time of Heroes
Cost: 1W
Type: Enchantment
Rules Text: Each creature you control with a level counter on it gets +2/+2.
Rarity: Uncommon
Name: Oust
Cost: W
Type: Sorcery
Rules Text: Put target creature on top of its owner's library second from the top. Its controller gains 3 life.
Rarity: Uncommon
Name: Emerge Unscathed
Cost: W
Type: Instant
Rules Text: Target creature you control gains protection from the color of your choice until end of turn.
Rebound.
Rarity: Uncommon
Name: Arrogant Bloodlord
Cost: 1BB
Type: Creature - Vampire Knight
Pow/Tgh: 4/4
Rules Text: Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Rarity: Uncommon
Name: Ancient Stirrings
Cost: G
Type: Sorcery
Rules Text: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Rarity: Common
Name: Repel the Darkness
Cost: 2W
Type: Instant
Rules Text: Tap up to two target creatures.
Draw a card.
Name: Raid Bombardment
Cost: 2R
Type: Enchantment
Rules Text: Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
Rarity: Uncommon
Name: Pennon Blade
Cost: 3
Type: Artifact - Equipment
Rules Text: Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Rarity: Uncommon
Name: Nighthaze
Cost: B
Type: Sorcery
Rules Text: Target creature gains swampwalk until end of turn.
Draw a card.
Rarity: Common
Name: Mortician Beetle
Cost: B
Type: Creature - Insect
Pow/Tgh: 1/1
Rules Text: Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
Rarity: ?
Name: Guard Gomazoa
Cost: 2U
Type: Creature - Jellyfish
Pow/Tgh: 1/3
Rules Text: Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
Rarity: Uncommon
Name: Survival Cache
Cost: 2W
Type: Sorcery
Rules Text: You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Uncommon
Name: Stalwart Shield-Bearers
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 0/3
Rules Text: Defender
Other creatures you control with defender get +0/+2.
Rarity: Common
Name: Soulsurge Elemental
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: */1
Rules Text: First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
Rarity: Uncommon
Name: Shrivel
Cost: 1B
Type: Sorcery
Rules Text: All creatures get -1/-1 until end of turn.
Rarity: Common
Name: Snake Umbra
Cost: 2G
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Rarity: Common
Name: World at War
Cost: 3RR
Type: Sorcery
Rules Text: After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Rare
Name: Warmonger's Chariot
Cost: 2
Type: Artifact - Equipment
Rules Text: Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
Rarity: Uncommon
Name: Training Grounds
Cost: U
Type: Enchantment
Rules Text: Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Rarity: Rare
Name: Thought Gorger
Cost: 2BB
Type: Creature - Horror
Pow/Tgh: 2/2
Rules Text: Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
Rarity: Rare
Name: Tajuru Preserver
Cost: 1G
Type: Creature - Elf Shaman
Pow/Tgh: 2/1
Rules Text: Spells and abilities your opponents control can't cause you to sacrifice permanents.
Flavor Text: "Time on this planet, taking nothing for granted
I seen a caterpillar turn into a butterfly"
Rarity: Rare
Name: Kiln Fiend
Cost: 1R
Type: Creature - Elemental Beast
Pow/Tgh: 1/2
Rules Text: Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Rarity: Common
Name: Kor Line-Slinger
Cost: 1W
Type: Creature - Kor Scout
Pow/Tgh: 0/1
Rules Text: {T}: Tap target creature with power 3 or less.
Rarity: Common
Name: Lust for War
Cost: 2R
Type: Enchantment - Aura
Rules Text: Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
Rarity: Uncommon
Name: Merfolk Skyscout
Cost: 2UU
Type: Creature - Merfolk Scout
Pow/Tgh: 2/3
Rules Text: Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
Flavor Text: "Magic everywhere in this plane
it's all around you, you don't even know it"
Rarity: Uncommon
Name: Reality Spasm
Cost: XUU
Type: Instant
Rules Text: Choose one - Tap X target permanents; or untap X target permanents.
Rarity: Uncommon
Name: Goblin Tunneler
Cost: 1R
Type: Creature - Goblin Rogue
Pow/Tgh: 1/1
Rules Text: {T}: Target creature with power 2 or less is unblockable this turn.
Rarity: Common
Name: Gravity Well
Cost: 1GG
Type: Enchantment
Rules Text: Whenever a creature with flying attacks, it loses flying until end of turn.
Rarity: Uncommon
Name: Ancient Stirrings
Cost: G
Type: Sorcery
Rules Text: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Rarity: Common
Name: Mortician Beetle
Cost: B
Type: Creature - Insect
Pow/Tgh: 1/1
Rules Text: Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
Rarity: ?