Worldwake (WWK) 天地醒轉 145/145

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資深法師
文章: 403
註冊時間: 2004-02-07 11:15 pm

Re: Worldwake (WWK) 天地醒轉 109/145

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Loam Lion W
Creature - Cat
Loam Lion gets +1/+2 as long as you control a Forest.
1/1

標準也開始有Naya zoo的型了
1cc可以叫的強者好多!

Slavering Nulls 1R
Creature - Goblin Zombie
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
2/1

這就是一張p2,限制變多的「提(割?)頭人」啊
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宏鬪牲男囶
資深法師
文章: 372
註冊時間: 2008-08-28 9:58 pm

Re: Worldwake (WWK) 天地醒轉 113/145

文章 宏鬪牲男囶 »

吸血鬼應該是Urge to Feed替換掉Disfigure(就形狀來看會變比較不順一點?)
找個位置放Kalastria Highborn (可能替換掉扣二抽二數張?)
沼澤掉牌可能換上一張Bloodhusk Ritualist試試看?
還沒出完 都是個未知數~
有人的地方就有江湖!有江湖的地方就有紛爭!有紛爭的地方就有仇恨!有仇恨者見面不由分說~只有一個字,戰!
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PeterZhuang
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文章: 366
註冊時間: 2007-08-16 7:23 pm

Re: Worldwake (WWK) 天地醒轉 130/145

文章 PeterZhuang »

130/145
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PeterZhuang
資深法師
文章: 366
註冊時間: 2007-08-16 7:23 pm

Re: Worldwake (WWK) 天地醒轉 130/145

文章 PeterZhuang »

Name: Hedron Rover
Cost: 4
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Rules Text: Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
Rarity: Common

Name: Nature's Claim
Cost: G
Type: Instant
Rules Text: Destroy target artifact or enchantment. Its controller gains 4 life.
Rarity: Common

Name: Gnarlid Pack
Cost: 1G
Type: Creature - Beast
Pow/Tgh: 2/2
Rules Text: Multikicker {1}{G}
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Rarity: Common

Name: Wolfbriar Elemental
Cost: 2GG
Type: Creature - Elemental
Pow/Tgh: 4/4
Rules Text: Multikicker {G}
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
Rarity: Rare

Name: Vastwood Animist
Cost: 2G
Type: Creature - Elf Shaman Ally
Pow/Tgh: 1/1
Rules Text: {T}: Target land becomes a X/X green Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Rarity: Uncommon

Name: Claws of Valakut
Cost: 1RR
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Rarity: Common

Name: Goblin Roughrider
Cost: 2R
Type: Creature - Goblin Knight
Pow/Tgh: 3/2
Rarity: Common

Name: Battle Hurda
Cost: 4W
Type: Creature - Giant
Pow/Tgh: 3/3
Rules Text: First Strike
Rarity: Common

Name: Slingbow Trap
Cost: 3G
Type: Instant - Trap
Rules Text: If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
Rarity: Uncommon

Nemesis Trap
4bb
Instant - Trap Uncommon
If a white creature is attacking you, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.

Tuktuk Scrapper
3r
Creature - Goblin Artificer Ally Uncommon
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller.
#94/145 2/2

Hammer of Ruin
2
Artifact - Equipment Uncommon
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls.
Equip 2

Rumbling Aftershocks
4r
Enchantment Uncommon
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.

Jagwasp Swarm
3b
Creature - Insect Common
Flying
3/2

Horizon Drake
1uu
Creature - Drake Uncommon
Flying, protection from lands
3/1

Apex Hawks
2w
Creature - Bird Common
Multikicker 1{W} (You may pay an additional 1{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2

Dead Reckoning
1bb
Sorcery Common
You may put target creature card from your graveyard on top of your library.
If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Brink of Disaster
2bb
Enchantment - Aura Common
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.

Bojuka Brigand
1b
Creature - Human Warrior Ally Common
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
1/1

Fledgling Griffin
1w
Creature - Griffin Common
Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
2/2

Stirring Brush*
Land Rare
Stirring Brush enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
1{G}{W}: Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land.
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老鼠雷歐(隱)
旅法師
文章: 820
註冊時間: 2005-03-25 7:22 pm

Re: Worldwake (WWK) 天地醒轉 130/145

文章 老鼠雷歐(隱) »

Nemesis Trap
4bb
Instant - Trap Uncommon
If a white creature is attacking you, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.

擺明針對破邪XD
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女王人妻---九禍大人
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XYZ
初級法師
文章: 246
註冊時間: 2004-11-12 8:34 am

Re: Worldwake (WWK) 天地醒轉 130/145

文章 XYZ »

Name: Slingbow Trap
Cost: 3G
Type: Instant - Trap
Rules Text: If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
Rarity: Uncommon

這張是針對吸血鬼XD
我想要的只是一個想法上的突破
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宏鬪牲男囶
資深法師
文章: 372
註冊時間: 2008-08-28 9:58 pm

Re: Worldwake (WWK) 天地醒轉 130/145

文章 宏鬪牲男囶 »

這一系列的TRAP:綠剋黑 黑剋白 白剋紅 紅剋藍 藍色TRAP還沒出 但是應該是剋綠色~
就水晶球的預兆顯示,這系列會有一隻Kraken(關鍵字有2),而Leviathan,Octopus,Serpent的水晶球關鍵字數只有1,所以是每個系列一隻?還要把阿拉若的7-11拉來咩?
有人的地方就有江湖!有江湖的地方就有紛爭!有紛爭的地方就有仇恨!有仇恨者見面不由分說~只有一個字,戰!
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PeterZhuang
資深法師
文章: 366
註冊時間: 2007-08-16 7:23 pm

Re: Worldwake (WWK) 天地醒轉 143/145

文章 PeterZhuang »

Snapping Creeper
2g
Creature - Plant Common
Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
2/3

Deathforge Shaman
4r
Creature - Ogre Shaman Uncommon
Multikicker {R}
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
4/3

Quest for the Goblin Lord
r
Enchantment Uncommon
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.

Enclave Elite
2u
Creature - Merfolk Soldier Common
Multikicker 1{U}
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2

Permafrost Trap
2uu
Instant - Trap Uncommon
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Perimeter Captain
w
Creature - Human Soldier Uncommon
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
#16/145 0/4

Wrexial, the Risen Deep
3uub
Legendary Creature - Kraken Mythic Rare
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals
combat damage to a player, you may
cast target instant or sorcery card from
that player's graveyard without paying
its mana cost. If that card would be
put into a graveyard this turn, exile it
instead.
#120/145 5/8

Voyager Drake
3u
Creature - Drake Uncommon
Multikicker {U}
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
#45/145 3/3

Feral Contest
3g
Sorcery Common
Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able.

AEther Tradewinds
2u
Instant Common
Return target permanent you control and target permanent you don't control to their owner's hand.

Veteran's Reflexes
w
Instant Common
Target creature gets +1/+1 until end of turn. Untap that creature.

Tomb Hex
2b
Instant Common
Target creature gets -2/-2 until end of turn.
Landfall - If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
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SOL
資深法師
文章: 308
註冊時間: 2004-06-15 11:50 am

Re: Worldwake (WWK) 天地醒轉 143/145

文章 SOL »

秘稀出完了...
Welcome~~
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Klarc
資深法師
文章: 470
註冊時間: 2004-12-13 10:29 pm

Re: Worldwake (WWK) 天地醒轉 143/145

文章 Klarc »

全滅了...

-K
"Our belief shall be the lance that pierces Volrath's heart."

Paladin en-Vec (Exodus Only)
現在收集193張 - 涵蓋8國語言
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amurowu
傳奇旅法師
文章: 2421
註冊時間: 2004-02-09 12:33 pm

Re: Worldwake (WWK) 天地醒轉 145/145

文章 amurowu »

大部分gg了....
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noisullid
資深法師
文章: 334
註冊時間: 2005-01-25 1:21 am

Re: Worldwake (WWK) 天地醒轉 145/145

文章 noisullid »

搞不好這個系列有機會戰贏史上最弱系列宿敵
榮登新.史上最弱系列

R卡普遍爛先不提
大部分的牌張感覺都很沒創意
異能也偷工減料
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brioche
初級法師
文章: 249
註冊時間: 2006-07-19 12:33 am

Re: Worldwake (WWK) 天地醒轉 145/145

文章 brioche »

再差也比萬馬好....
-----人類為了維持群體生活,需要有一些規則,一些價值。有些事即使存在,卻不會被公開地說出來。最被廣泛接受的社會價值,往往不是因為其真實,而是最能被一般人接受的公約數。這是群體社會存在的條件。-----圖檔
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賣女孩的小火柴
旅法師
文章: 828
註冊時間: 2004-02-17 3:46 pm

Re: Worldwake (WWK) 天地醒轉 145/145

文章 賣女孩的小火柴 »

noisullid 寫:搞不好這個系列有機會戰贏史上最弱系列宿敵
榮登新.史上最弱系列

R卡普遍爛先不提
大部分的牌張感覺都很沒創意
異能也偷工減料
前面公佈的牌都還蠻有意思的
可惜後面就弱掉了
沒辦法,把主題放在多重增幅就整個遜掉了
多重增幅要怎樣玩
還不就是千篇一律的MANA很多很多的MANA(組起來一點意思都沒有

地落方面
本來還可以期待她們把地落套牌弄的完整點
結果地落的重點R也是跟大MANA綁在一起

最後夥伴/吸血鬼/妖精/士兵方面都有一定的補強
可惜還是影響不了大局

不過陷阱方面都做的不錯
至少在SB上會很實用

個人看法==
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amurowu
傳奇旅法師
文章: 2421
註冊時間: 2004-02-09 12:33 pm

Re: Worldwake (WWK) 天地醒轉 145/145

文章 amurowu »

白壓紅有機會導致波洛斯跟RDW變少?

伙伴DECK有機會出頭?
5CG?看看吧~!?

吸血鬼跟勇德影響最少(可用的新牌不多)

看看有沒有機會出現陷阱DECK吧~囧TZ
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