第 17 頁 (共 18 頁)
					
				Re: Worldwake (WWK) 天地醒轉 109/145
				發表於 : 2010-01-25 7:18 pm
				由 黃
				Loam Lion W
Creature - Cat 
Loam Lion gets +1/+2 as long as you control a Forest. 
1/1 
標準也開始有Naya zoo的型了
1cc可以叫的強者好多!
Slavering Nulls 1R
Creature - Goblin Zombie 
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. 
2/1 
這就是一張p2,限制變多的「提(割?)頭人」啊
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 113/145
				發表於 : 2010-01-25 11:15 pm
				由 宏鬪牲男囶
				吸血鬼應該是Urge to Feed替換掉Disfigure(就形狀來看會變比較不順一點?)
找個位置放Kalastria Highborn (可能替換掉扣二抽二數張?)
沼澤掉牌可能換上一張Bloodhusk Ritualist試試看?
還沒出完  都是個未知數~
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 130/145
				發表於 : 2010-01-26 8:39 am
				由 PeterZhuang
				130/145
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 130/145
				發表於 : 2010-01-26 8:42 am
				由 PeterZhuang
				Name:   	 Hedron Rover
Cost: 	4
Type: 	Artifact Creature - Construct
Pow/Tgh: 	2/2
Rules Text: 	Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
Rarity: 	Common 
Name:   	 Nature's Claim
Cost: 	G
Type: 	Instant
Rules Text: 	Destroy target artifact or enchantment. Its controller gains 4 life.
Rarity: 	Common 
Name:   	 Gnarlid Pack
Cost: 	1G
Type: 	Creature - Beast
Pow/Tgh: 	2/2
Rules Text: 	Multikicker {1}{G}
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Rarity: 	Common 
Name:   	 Wolfbriar Elemental
Cost: 	2GG
Type: 	Creature - Elemental
Pow/Tgh: 	4/4
Rules Text: 	Multikicker {G}
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
Rarity: 	Rare 
Name:   	 Vastwood Animist
Cost: 	2G
Type: 	Creature - Elf Shaman Ally
Pow/Tgh: 	1/1
Rules Text: 	{T}: Target land becomes a X/X green Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Rarity: 	Uncommon 
Name:   	 Claws of Valakut
Cost: 	1RR
Type: 	Enchantment - Aura
Rules Text: 	Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Rarity: 	Common 
Name:   	 Goblin Roughrider
Cost: 	2R
Type: 	Creature - Goblin Knight
Pow/Tgh: 	3/2
Rarity: 	Common 
Name:   	 Battle Hurda
Cost: 	4W
Type: 	Creature - Giant
Pow/Tgh: 	3/3
Rules Text: 	First Strike
Rarity: 	Common 
Name:   	 Slingbow Trap
Cost: 	3G
Type: 	Instant - Trap
Rules Text: 	If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
Rarity: 	Uncommon 
Nemesis Trap
	4bb
Instant - Trap 	Uncommon
If a white creature is attacking you, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
Tuktuk Scrapper
	3r
Creature - Goblin Artificer Ally 	Uncommon
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller.
#94/145	2/2
Hammer of Ruin
	2
Artifact - Equipment 	Uncommon
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls.
Equip 2
Rumbling Aftershocks
	4r
Enchantment 	Uncommon
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
Jagwasp Swarm
	3b
Creature - Insect 	Common
Flying
	3/2
Horizon Drake
	1uu
Creature - Drake 	Uncommon
Flying, protection from lands
	3/1
Apex Hawks
	2w
Creature - Bird 	Common
Multikicker 1{W} (You may pay an additional 1{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
	2/2
Dead Reckoning
	1bb
Sorcery 	Common
You may put target creature card from your graveyard on top of your library.
If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Brink of Disaster
	2bb
Enchantment - Aura 	Common
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Bojuka Brigand
	1b
Creature - Human Warrior Ally 	Common
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
	1/1
Fledgling Griffin
	1w
Creature - Griffin 	Common
Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
	2/2
Stirring Brush*
Land 	Rare
Stirring Brush enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
1{G}{W}: Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land.
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 130/145
				發表於 : 2010-01-26 10:12 am
				由 老鼠雷歐(隱)
				Nemesis Trap
4bb
Instant - Trap Uncommon
If a white creature is attacking you, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
擺明針對破邪XD
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 130/145
				發表於 : 2010-01-26 10:24 am
				由 XYZ
				Name: Slingbow Trap
Cost: 3G
Type: Instant - Trap
Rules Text: If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
Rarity: Uncommon 
這張是針對吸血鬼XD
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 130/145
				發表於 : 2010-01-26 11:06 am
				由 宏鬪牲男囶
				這一系列的TRAP:綠剋黑 黑剋白 白剋紅 紅剋藍 藍色TRAP還沒出 但是應該是剋綠色~
就水晶球的預兆顯示,這系列會有一隻Kraken(關鍵字有2),而Leviathan,Octopus,Serpent的水晶球關鍵字數只有1,所以是每個系列一隻?還要把阿拉若的7-11拉來咩?
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 143/145
				發表於 : 2010-01-26 8:17 pm
				由 PeterZhuang
				Snapping Creeper
	2g
Creature - Plant 	Common
Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
	2/3
Deathforge Shaman
	4r
Creature - Ogre Shaman 	Uncommon
Multikicker {R}
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
	4/3
Quest for the Goblin Lord
	r
Enchantment 	Uncommon
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.
Enclave Elite
	2u
Creature - Merfolk Soldier 	Common
Multikicker 1{U}
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
	2/2
Permafrost Trap
	2uu
Instant - Trap 	Uncommon
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. 
Perimeter Captain
	w
Creature - Human Soldier 	Uncommon
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
#16/145	0/4
Wrexial, the Risen Deep
	3uub
Legendary Creature - Kraken 	Mythic Rare
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals
combat damage to a player, you may
cast target instant or sorcery card from
that player's graveyard without paying
its mana cost. If that card would be
put into a graveyard this turn, exile it
instead.
#120/145	5/8
Voyager Drake
	3u
Creature - Drake 	Uncommon
Multikicker {U}
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
#45/145	3/3
Feral Contest
	3g
Sorcery 	Common
Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able.
AEther Tradewinds
	2u
Instant 	Common
Return target permanent you control and target permanent you don't control to their owner's hand.
Veteran's Reflexes
	w
Instant 	Common
Target creature gets +1/+1 until end of turn. Untap that creature.
Tomb Hex
	2b
Instant 	Common
Target creature gets -2/-2 until end of turn.
Landfall - If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 143/145
				發表於 : 2010-01-26 8:32 pm
				由 SOL
				秘稀出完了...
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 143/145
				發表於 : 2010-01-27 3:38 am
				由 Klarc
				全滅了...
-K
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 145/145
				發表於 : 2010-01-27 11:41 am
				由 amurowu
				大部分gg了....
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 145/145
				發表於 : 2010-01-27 11:55 am
				由 noisullid
				搞不好這個系列有機會戰贏史上最弱系列宿敵
榮登新.史上最弱系列
R卡普遍爛先不提
大部分的牌張感覺都很沒創意
異能也偷工減料
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 145/145
				發表於 : 2010-01-27 12:00 pm
				由 brioche
				再差也比萬馬好....
			 
			
					
				Re: Worldwake (WWK) 天地醒轉 145/145
				發表於 : 2010-01-27 12:11 pm
				由 賣女孩的小火柴
				noisullid 寫:搞不好這個系列有機會戰贏史上最弱系列宿敵
榮登新.史上最弱系列
R卡普遍爛先不提
大部分的牌張感覺都很沒創意
異能也偷工減料
前面公佈的牌都還蠻有意思的
可惜後面就弱掉了
沒辦法,把主題放在多重增幅就整個遜掉了
多重增幅要怎樣玩
還不就是千篇一律的MANA很多很多的MANA(組起來一點意思都沒有
地落方面
本來還可以期待她們把地落套牌弄的完整點
結果地落的重點R也是跟大MANA綁在一起
最後夥伴/吸血鬼/妖精/士兵方面都有一定的補強
可惜還是影響不了大局
不過陷阱方面都做的不錯
至少在SB上會很實用
個人看法==
 
			
					
				Re: Worldwake (WWK) 天地醒轉 145/145
				發表於 : 2010-01-27 1:06 pm
				由 amurowu
				白壓紅有機會導致波洛斯跟RDW變少?
伙伴DECK有機會出頭?
5CG?看看吧~!?
吸血鬼跟勇德影響最少(可用的新牌不多)
看看有沒有機會出現陷阱DECK吧~囧TZ